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Supply List
Measuring tape
Masking tape or painter’s tape
2 shooter marbles, 1/2” – 3/4” in size for each Cub Scout
10 or more target marbles, 1/2” in size for each Cub Scout
Timer
Directions
Before the meeting:
Collect all supplies
Set up an area for each game in the meeting space allowing room for Cub Scouts to freely move about.
Set up individual game areas:
RINGER Use the masking tape (or painter’s tape) to create a ring on the ground 10 feet in diameter
PLUMS In another area, create two separate parallel lines each approximately 6 feet long (may be longer depending on the number of Cub Scouts) and approximately 4-8 feet apart. One is the shooting (taw) line, one is the target line.
DROPSIES In a third area, create a 2-foot square for every 4 players.
During the meeting:
Share with Cub Scouts that they will be playing three different marble games round robin style. They will start at one game, play for a period of time, and then move onto the next game.
Assign an adult to help at each of the game areas.
Allow 15 minutes for each game by using the timer.
Play each of the following games.
RINGER This marble game needs at least two players.
Put 13 marbles in the middle of the ring arranged in an X shape. They should be about 3 inches apart.
The first player kneels outside the ring and uses their shooter to try to shoot a marble out of the ring. If it misses, the player’s turn is over, and they pick up the shooter. If the shooter hits and stays in the ring, the player can shoot again from where the shooter stopped. If the shot hits and the shooter goes out of the ring, the player’s turn is over. The player keeps any marbles that go out of the ring.
When the first player’s turn is over, the second player takes a turn, etc.
Keep playing until time is up or most of the marbles have been knocked out. The player with the most marbles is the winner.
PLUMS This game is for an even number of players.
Draw two parallel lines about 6 feet apart.
Each player puts the same number of marbles (called “plums” in this game) on one line a few inches apart. The players stand behind the second line.
Players take turns shooting at the plums from behind the second line. They keep any plums they knock off the line.
Keep playing until time is up, if a time limit has been set, or until all the plums have been picked. The player with the most marbles is the winner.
DROPSIES This game is good for two, three, or four players.
Each player places five marbles inside the square.
The first player stands on one side of the square with their feet outside the line. That player drops a shooter from above waist height onto one of the other players’ marbles to try to knock it out of the square. If that happens and the shooter stays in the square, the player keeps the marble that rolled out, and they get another turn. If a marble is knocked out, but the shooter also rolls out, the player keeps the marble that rolled out and their turn ends.
Keep playing until time is up or most of the marbles have been knocked out. The player with the most marbles is the winner.
After playing all the game, ask Cub Scouts which they liked the best and why.